Senior UX
Designer
8+ years designing AI-powered products, emerging tech experiences, and complex B2B/B2C systems. Specialising in LLM integration, AR, and innovation frameworks — from concept to launch.
Trade show attendees were overwhelmed by directories of thousands of exhibitors, with no meaningful way to find who was actually relevant to them. Discovery was essentially a manual search problem — time-consuming, frustrating, and leading to poor event ROI for visitors. RX Global needed a smarter approach that could scale across their portfolio of 250+ events and brands.
I led UX design end-to-end — from initial discovery through to launch — for an AI-powered recommendations engine built on AWS Bedrock using large language models. The system delivers personalised exhibitor and supplier suggestions based on both explicit user input and implicit behavioural signals (navigation patterns, dwell time, interactions).
Designing for LLM-powered features requires a fundamentally different approach to UX — you're not designing deterministic flows but probabilistic experiences. Managing user expectations around AI confidence, handling edge cases gracefully, and building trust incrementally were the most interesting design challenges I've worked on. The project also reinforced how critical it is to involve engineers early in the design process when the output space is defined by model behaviour rather than fixed logic.
FIBO is one of Europe's largest fitness industry trade shows, but like many large conventions, visitor engagement beyond passive browsing was limited. The challenge was to design an experience that drove active exploration of the event floor, increased dwell time at exhibitor stands, and created memorable moments that visitors would share — all without disrupting the flow of a live event.
I conceived and designed an augmented reality treasure hunt that transformed the convention floor into a gamified discovery experience. Visitors used their smartphones to hunt for hidden AR markers placed throughout the event, unlocking challenges, prizes, and exclusive exhibitor interactions along the way.
Designing for physical spaces requires a completely different mental model to screen-based UX. Environmental context, crowd dynamics, and the unpredictability of real-world conditions become design constraints you can't prototype away. The project taught me to design with much wider tolerances — and to get comfortable making real-time design decisions on the floor during a live event.
- UX Design Lead for Innolab, RX Global's agile innovation team focused on lean prototyping and experimental product concepts
- Designed and launched an AI-driven recommendations engine using LLMs via AWS Bedrock, personalising exhibitor discovery across 250+ events
- Conceived and delivered an AR treasure hunt at FIBO, the first AR gamification experience in the RX portfolio
- Established a lean innovation framework that reduced concept-to-test cycle time by 40%
- Led a design system task group for Figma implementation across 250+ brands and trade shows
- End-to-end UX/UI design for start-ups and scale-ups across Life Sciences, EdTech, Hospitality, and AI
- Rods & Cones: redesigned surgical telepresence interface, unanimously chosen by Harvard Medical School surgeons in A/B testing
- Amazing People Schools: designed gamified digital learning platform for schools across UK, South Africa, and Australia
- Currently developing Claven, a no-code AI-powered advocacy tool
- Dual role supporting executive leadership and managing marketing for a leading architectural practice
- Led corporate brand refresh and organised London Festival of Architecture panel events with record attendance
- Supported in-house store design studio for a team of 30+ interior designers and architects, reporting to VP of Design
- Established onboarding, procurement, and time-logging systems for a newly formed EMEA studio; created image library rolled out globally