Available for Senior UX roles · London

Senior UX
Designer

8+ years designing AI-powered products, emerging tech experiences, and complex B2B/B2C systems. Specialising in LLM integration, AR, and innovation frameworks — from concept to launch.

LLM & AI Product Design Augmented Reality 8+ years experience London · Remote-ready
LLM / AI Integration Augmented Reality AWS Bedrock Figma User Research Design Systems Usability Testing Wireframing Prototyping Design Sprints Agile / Scrum Interaction Design MixPanel Google Analytics Accessibility (WCAG) A/B Testing Workshop Facilitation No-code / Vibe Coding HTML / CSS Adobe Creative Suite Miro Maze
01 / 2024–2025
LLM-Powered Exhibitor Recommendations Engine
AI / LLM B2B SaaS RX Global
Role: UX Design Lead
Platform: Web (B2B)
Scale: 250+ trade shows
Tech: AWS Bedrock, LLM
AI Powered Recommendations — OI Exhibitor Finder interface showing AI discovery options
The Problem

Trade show attendees were overwhelmed by directories of thousands of exhibitors, with no meaningful way to find who was actually relevant to them. Discovery was essentially a manual search problem — time-consuming, frustrating, and leading to poor event ROI for visitors. RX Global needed a smarter approach that could scale across their portfolio of 250+ events and brands.

My Role & Approach

I led UX design end-to-end — from initial discovery through to launch — for an AI-powered recommendations engine built on AWS Bedrock using large language models. The system delivers personalised exhibitor and supplier suggestions based on both explicit user input and implicit behavioural signals (navigation patterns, dwell time, interactions).

Process
01
Discovery & stakeholder research
Interviews with exhibitors, attendees, and internal event managers to map the current discovery journey and identify friction points. Analysed existing navigation analytics to understand real-world browsing behaviour.
02
Defining the AI interaction model
Worked with engineers and data scientists to understand what the LLM could reliably deliver. Defined input modalities (explicit query vs implicit behaviour), output formats, and confidence thresholds. Designed for graceful degradation when recommendations were uncertain.
03
Prototyping the recommendation surface
Rapid iteration across multiple UI patterns — inline suggestions, dedicated discovery surfaces, onboarding preference capture. Tested with real attendees at three different events to validate comprehension and trust in AI-generated recommendations.
04
Designing for explainability & trust
A key challenge was helping users understand why something was being recommended. Designed lightweight explainability cues — "based on your interest in X" — that increased perceived relevance without overwhelming the UI.
05
Launch & iteration
Launched at a major trade show and iterated based on post-event analytics and attendee feedback. Established a feedback loop with the engineering team to continuously improve recommendation quality.
Key Outcomes
250+
Events & brands the system scales across
Measurable improvement in exhibitor discovery relevance
LLM
First AI-native feature in RX Global's attendee platform
What I Learned

Designing for LLM-powered features requires a fundamentally different approach to UX — you're not designing deterministic flows but probabilistic experiences. Managing user expectations around AI confidence, handling edge cases gracefully, and building trust incrementally were the most interesting design challenges I've worked on. The project also reinforced how critical it is to involve engineers early in the design process when the output space is defined by model behaviour rather than fixed logic.

View interactive prototype
02 / 2023
FIBO AR Treasure Hunt — Gamified Convention Experience
AR / Spatial B2C RX Global
Role: UX Concept & Design Lead
Event: FIBO Fitness Convention
Format: Immersive AR Game
Audience: B2C Visitors
FIBO AR Treasure Hunt — mobile app showing activity collection game interface
The Problem

FIBO is one of Europe's largest fitness industry trade shows, but like many large conventions, visitor engagement beyond passive browsing was limited. The challenge was to design an experience that drove active exploration of the event floor, increased dwell time at exhibitor stands, and created memorable moments that visitors would share — all without disrupting the flow of a live event.

My Role & Approach

I conceived and designed an augmented reality treasure hunt that transformed the convention floor into a gamified discovery experience. Visitors used their smartphones to hunt for hidden AR markers placed throughout the event, unlocking challenges, prizes, and exclusive exhibitor interactions along the way.

Process
01
Concept development & viability testing
Mapped the convention floor layout and identified high and low-traffic zones. Tested AR marker recognition in real exhibition environments (mixed lighting, crowd density, reflective surfaces) before committing to the format.
02
Designing the game mechanics
Defined the hunt structure, reward tiers, and difficulty curve to maintain engagement across different visitor types — casual browsers, competitive players, and families. Worked with the events team to integrate exhibitor touchpoints naturally into the game without feeling forced.
03
UX for a live, physical environment
Designing for a phone-in-hand experience in a crowded, noisy convention hall meant every interaction had to be immediately legible. Designed for one-handed use, minimal cognitive load at each step, and clear visual hierarchy in mixed real-world conditions.
04
On-site iteration
Observed visitors in real-time during the event and made rapid adjustments to marker placement, hint clarity, and reward timing based on live behaviour. Having a short feedback loop between observation and iteration was essential in a live environment.
Key Outcomes
AR
First AR gamification experience in RX Global's events portfolio
Increased visitor engagement & exhibitor stand visits
Live
Successfully delivered at one of Europe's largest fitness events
What I Learned

Designing for physical spaces requires a completely different mental model to screen-based UX. Environmental context, crowd dynamics, and the unpredictability of real-world conditions become design constraints you can't prototype away. The project taught me to design with much wider tolerances — and to get comfortable making real-time design decisions on the floor during a live event.

View interactive prototype
Mar 2022 — Oct 2025
RX Global · London
Senior UX Designer, Customer Discovery & Innovation
  • UX Design Lead for Innolab, RX Global's agile innovation team focused on lean prototyping and experimental product concepts
  • Designed and launched an AI-driven recommendations engine using LLMs via AWS Bedrock, personalising exhibitor discovery across 250+ events
  • Conceived and delivered an AR treasure hunt at FIBO, the first AR gamification experience in the RX portfolio
  • Established a lean innovation framework that reduced concept-to-test cycle time by 40%
  • Led a design system task group for Figma implementation across 250+ brands and trade shows
Sep 2014 — present
Kim Sum Studio · London
Senior UX/UI Designer (Freelance Consultant)
  • End-to-end UX/UI design for start-ups and scale-ups across Life Sciences, EdTech, Hospitality, and AI
  • Rods & Cones: redesigned surgical telepresence interface, unanimously chosen by Harvard Medical School surgeons in A/B testing
  • Amazing People Schools: designed gamified digital learning platform for schools across UK, South Africa, and Australia
  • Currently developing Claven, a no-code AI-powered advocacy tool
Mar 2017 — Jul 2018
Maccreanor Lavington · London
Marketing Coordinator
  • Dual role supporting executive leadership and managing marketing for a leading architectural practice
  • Led corporate brand refresh and organised London Festival of Architecture panel events with record attendance
Apr 2012 — May 2015
Starbucks EMEA · Amsterdam
Design Coordinator
  • Supported in-house store design studio for a team of 30+ interior designers and architects, reporting to VP of Design
  • Established onboarding, procurement, and time-logging systems for a newly formed EMEA studio; created image library rolled out globally
Phone
07950 232006
Location
London, UK · Open to hybrid & remote
Portfolio